Virtual Assets: What You Own, License and Can Transfer
Separate possession, access, licensing and transfer before buying, sharing or listing a virtual asset.
Read the field guideKnow the asset. Understand the rights.
A downloadable model, an inventory item and a service entitlement are not interchangeable just because each is digital. Before buying or listing a virtual asset, separate what arrives from what you are allowed to do with it. That distinction helps players, creators and teams ask questions that the relevant terms can answer.

Record the file, item or entitlement you expect to receive, then identify the proposed use. Personal access, modification, incorporation in a game and redistribution are separate questions. Do not use the single word ownership as a substitute for all of them. The detailed article illustrates this distinction with Steam’s own agreement while emphasizing that other products can use different terms.
For an asset important to a release, preserve the supplier, version, receipt, relevant license and any written clarification. Add the intended use and where the asset appears in your project. Revisit that record when the plan changes, especially when moving from a final build to editable-project delivery or a system that lets users obtain source files.
Describe exactly which files or rights a buyer receives and exclude preview-only materials. Confirm permission for any third-party components before including them. A supported item transfer is different from handing over account credentials. Creators can use the technical listing guide to present an inventory, tested workflow and clear delivery outcome beside the rights information.
Keep the product, the permissions and the platform in view.
Do not assume it does. Read the applicable license for the specific use you plan, especially redistribution, team access and client delivery.
Check the rules for the exact item and service. A transfer supported in one ecosystem does not establish permission or a working procedure in another.
Have a topic idea or a correction? Get in touch with the Lab.