VR and AR Assets: A Device-First Buying Guide
Evaluate scale, input, viewing modes and rendering on the devices your immersive experience is built for.
Read the field guideGo beyond the preview. Test the experience.
A VR asset should support the interaction you want at the scale and on the device your audience will use. Judge it in a representative scene rather than only on a monitor. This path helps creators turn a broad immersive label into specific questions about the package, controls and application responsibilities.

Record the headset or target configuration, software environment and intended control method. Identify whether your experience is designed for seated, standing or another supported use. Keep untested configurations separate from verified results. A vendor device list is information to investigate, not a replacement for the acceptance tests your own release needs.
Place a representative object in the intended scene and inspect it from the viewpoints your experience allows. Ask whether it supplies only visual geometry or also a documented interaction system. Test the action you care about, such as selection or manipulation, with the intended controls. Budget explicitly for behavior your team must implement rather than assuming the model includes it.
Write requirements for text, instructions, input alternatives and the ability to leave or pause. Evaluate the combined scene rather than a lone asset. Document practical observations without claiming universal comfort or accessibility from a small test. The full guide covers VR and AR together while keeping their viewing modes and environmental requirements distinct.
Keep the product, the permissions and the platform in view.
Ask what was actually tested, in which environment and with which controls. A label is a starting point for questions, not a complete specification.
Do not treat them as identical. Compare the viewing mode, environmental relationship and supported inputs for the experience you are building.
Have a topic idea or a correction? Get in touch with the Lab.