VR and AR Assets: A Device-First Buying Guide
Evaluate scale, input, viewing modes and rendering on the devices your immersive experience is built for.
Read the field guideBuy for the project you are actually building.
Technical asset decisions need more than visual appeal. These guides connect package evaluation to your engine configuration, intended device, interaction and maintenance workflow. They help you identify which claims are documented, which results you have tested and which questions remain unresolved.
Begin with the Unity checklist for licenses, collaboration, import and update planning. Continue with the VR and AR guide when scale, viewing modes and input need device-level testing. Keep technical compatibility separate from permission to use the files. An asset can satisfy one part of the brief while still needing clarification in another.
2 FIELD GUIDES IN THIS COLLECTION
Evaluate scale, input, viewing modes and rendering on the devices your immersive experience is built for.
Read the field guideTurn a Unity package into a testable decision with a project brief, license review and isolated acceptance scene.
Read the field guideHave a topic idea or a correction? Get in touch with the Lab.